The Effect of Monopoly Learning Media on the Science Learning Outcomes of Third Grade Students at Public Elementary School 091436

Authors

  • Diah Mareta Damanik Universitas HKBP Nommensen Pematangsiantar Author
  • Emelda Thesalonika Universitas HKBP Nommensen Pematangsiantar Author
  • Lisbet Novianti Sihombing Universitas HKBP Nommensen Pematangsiantar Author

DOI:

https://doi.org/10.62872/7c361f40

Keywords:

Monopoli Learning Media, Learning Outcomes, Ipas, Elementary Education, Game-Based Learning

Abstract

This study aims to analyze the effect of the Monopoly Learning Media on the learning outcomes of third-grade students at SD Negeri 091436 Tambun Raya in the topic “Energy Around Us.” The research was motivated by the low achievement in IPAS learning and the dominance of teacher-centered instruction that limited student engagement. A quantitative approach using a One Group Pretest–Posttest design was employed. The sample consisted of 20 third-grade students selected through total sampling. The instrument was a 20-item multiple-choice test that had been validated for its validity, reliability, discrimination index, and difficulty level. Data were analyzed using a paired sample t-test. The findings reveal an increase in the mean score from 56.75 (pretest) to 84.75 (posttest), with a gain of 28 points. The t-test results indicate that tcalculated > ttable, confirming that the monopoly media has a significant effect on learning outcomes. Observations also show improvements in students’ motivation, engagement, and social interaction during game-based activities. These findings demonstrate that monopoly media is effective for IPAS learning, particularly for abstract concepts. The study recommends the broader use of educational game media to enhance conceptual understanding and student participation.

Downloads

Download data is not yet available.

References

Ahmad Wahyudi. (2020). Pengaruh Media Monopoli terhadap Motivasi Belajar Siswa pada Pembelajaran Tematik. Jurnal Pendidikan Dasar, 11(2), 112–120.

Glenberg, A. M., Goldberg, A. B., & Zhu, X. (2019). Improving education: Embodied cognition in the classroom. Frontiers in Psychology, 10, 2055. https://doi.org/10.3389/fpsyg.2019.02055

Gumilang, J. R. (2019). Penggunaan Media Monopoli untuk Meningkatkan Hasil Belajar IPA Siswa Sekolah Dasar. Jurnal Pedagogi, 7(1), 45–52.

Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Computers in Human Behavior, 54, 170–179. https://doi.org/10.1016/j.chb.2015.07.045

Kemdikbudristek. (2023). Laporan Implementasi Kurikulum Merdeka pada Satuan Pendidikan. Direktorat Sekolah Dasar.

https://dikdas.kemdikbud.go.id

Kurniawati, I., Qomariah, N., & Wicaksono, A. (2021). Pengaruh penggunaan media pembelajaran terhadap pemahaman konsep siswa sekolah dasar. Jurnal Cakrawala Pendidikan, 40(1), 120–130. https://doi.org/10.21831/cp.v40i1.35258

Lubis, M., & Harahap, S. (2016). Efektivitas media pembelajaran dalam meningkatkan prestasi belajar siswa. Jurnal Teknologi Pendidikan, 18(2), 88–98.

Mullis, I. V. S., Martin, M. O., Foy, P., & Hooper, M. (2020). TIMSS 2019 International Results in Mathematics and Science. IEA. https://timss2019.org/reports

OECD. (2021). PISA 2021 Science Framework. OECD Publishing. https://www.oecd.org/pisa/

Permatasari, D., Siregar, N., & Hutapea, O. (2024). Pengaruh media permainan edukatif terhadap motivasi dan hasil belajar siswa sekolah dasar. Jurnal Pendidikan Dasar Nusantara, 9(1), 33–41.

Piaget, J. (1972). The Psychology of the Child. Basic Books.

Putri, A., & Jamaluddin, J. (2022). Problematika pembelajaran IPA di sekolah dasar: Studi literatur. Jurnal Pendidikan Dasar Indonesia, 7(1), 55–65.

Rahmawati, S., & Lestari, W. (2021). Kendala guru dalam implementasi pembelajaran sains di sekolah dasar. Jurnal Riset Pendidikan, 8(2), 101–110.

Ryan, R. M., & Deci, E. L. (2020). Self-Determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness. Guilford Press.

Schunk, D. H. (2020). Learning Theories: An Educational Perspective (8th ed.). Pearson.

Simaremare, Y., Marbun, P., & Sipayung, H. (2021). Analisis kualitas instrumen tes hasil belajar. Jurnal Evaluasi Pendidikan, 12(1), 35–45.

Syahsiayah, F. (2023). Penggunaan permainan monopoli untuk meningkatkan minat belajar matematika siswa SD. Jurnal MathEdu, 7(1), 12–21.

UNESCO. (2023). Global Education Monitoring Report 2023. UNESCO Publishing. https://gem-report.org

Vygotsky, L. S. (1978). Mind in Society: The Development of Higher Psychological Processes. Harvard University Press.

Downloads

Published

2025-11-26

How to Cite

The Effect of Monopoly Learning Media on the Science Learning Outcomes of Third Grade Students at Public Elementary School 091436. (2025). Ludi Litterarri, 2(3), 16-23. https://doi.org/10.62872/7c361f40

Similar Articles

1-10 of 29

You may also start an advanced similarity search for this article.